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Technical Program - Information Technology - Computer Game Development - Lake Land College, Mattoon, IL
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Technical Program

Information Technology - Computer Game Development (CRT.ITGD)

Certificate

The certificate in Computer Game Development trains students in all phases of the game development process. Coursework includes design, programming, 2D and 3D animation and art. The certificate allows for some flexibility to add other specialty classes as well.


Program requirements may change over time. Specific degree/graduation requirements are determined by the student's degree audit.


For more information contact:
Scott Rhine
217-234-5353
srhine@lakeland.cc.il.us

* There are prerequisites or course requisites for this course
** Electives must be approved by Program Coordinator
one cross Course only offered fall semester
Footnote 2 Course only offered spring and summer semester
Footnote 3 Course only offered spring semester
Footnote 4 Courses offered in odd numbered years only
Footnote 5 Courses offered in even numbered years only
Footnote 6 SOS 050 Human Relations and PSY 271 Introduction to Psychology cannot be used as a social science elective
Footnote 7 Consult Academic Advisor for appropriate course
1 N/A
2 N/A




First Year
First Semester
CIS 156
Familiarizes the student with techniques and problem-solving aids necessary for the solution of computer programming. The exercises will use a programming language to develop the skills needed for solving problems. (Repeatable 3 Times)


Prerequisites: CIS 160 or concurrent enrollment or HS computer class


Course Outline


Computer Logic
3
CIS 088
This course introduces the basics of Photoshop, an image-editing program. These basics include working with layers, selections, color adjustment, paint tools, filters, and type transforming. Images can be downloaded from the web, scanned, created using a digital camera, or created in Photoshop. (Repeatable 3 Times)


Prerequisites: CIS 040 or equivalent experience


Course Outline


Adobe Photoshop
2
CIS 062
A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)


Prerequisites: CIS 156


Course Outline


Computer Game Development
3
CIS 063
An overview and exploration of the different applications and techniques used in the development of 3D models for game, video and web animation. The course will explore a variety of commonly used tools and will identify their strengths and capacities. (Repeatable 3 Times)

Course Outline


3D Computer Animation +++
3
ITT 053
An introduction to using digital technology to produce artistic creations on the computer. Students will learn basic art theories of design, color, typography, and visual elements and how to apply them in a digital environment.


Prerequisites: CIS 088 recommended


Course Outline


Digital Media Arts +++
3
  Total Semester Hours:
14
 
Second Semester
CIS 162
This course teaches the fundamentals of object-oriented programming. It develops an understanding of data types, methods, classes and objects, selection and repetition structures, functions & one and two-dimensional arrays. (Repeatable 3 Times)


Prerequisites: CIS 156 or consent of instructor


Course Outline


Object Oriented Programming I * +++
3
CIS 065
An in-depth examination of the different game genres available and how to create appropriate content for each. Integration of basic programming and animation skills with more advanced topics will be discussed and developed through several individual and group projects. (Repeatable 3 Times)


Prerequisites: CIS 062


Course Outline


Advanced Game Development *
3
CIS 069
Advanced features of modeling and animation software will be covered including building and character creation, texturing and animation. Emphasis will be placed on the importing of models from the environment and exporting of completed models to other applications. (Repeatable 3 Times)


Prerequisites: CIS 063


Course Outline


Advanced Animation and Modeling *
3

IT Elective **
3
ART-

or
Art Elective **
 
ITT 050
Designed to give Game Development students on-the-job experience. The students must work in the community in an animation, modeling or programming related area. (Repeatable 3 Times)


Prerequisites: Completion of 15 semester hours in IT Game Development certificate with 2.0 minimum GPA


Course Outline


IT Game Development Cert Int
1
ITT 066
This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)


Prerequisites: Complete CIS-065


Course Outline


Indie Game Development
3
  Total Semester Hours:
16
 


Total Program Hours: 30

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